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Skills

Every skill with its description, and the classes, items, and characters that have it.

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Aegis

Unit takes half damage when attacked with a magical attack. Trigger % = 20.

All-Magic Zenith

Multiplies black magic and white magic uses by 3.

Ambush

If unit is on inaccessible terrain, grants Atk+4.

Antitoxin

Cannot be poisoned for 寿命 .

Astra

Strikes 5 times at 50% damage.

Attack Basics

Grants Str+1.

Attack, Get Back

When using a combat art, grants Avo+10 during combat.

Axe Hit

When equipped with an axe, grants Hit+3.

Axes

When equipped with an axe, grants Hit+3.

Bakul Juice

Unit cannot be Silenced.

Barrier

Grants Res+3 to adjacent allies.

Besieger

If foe is on favorable terrain, grants Hit+20 to unit during combat.

Bind Dexterity

Inflicts Dex-3 on adjacent foes.

Bind Resistance

Inflicts Res-3 on adjacent foes.

Bind Speed

Inflicts Spd-3 on adjacent foes.

Bitter-Leaf Juice

Unit cannot counter.

Black Roar

After defeating a foe, grants Prt+10 until unit's next phase.

Black-Magic Seeker

Multiplies black magic uses by 2.

Blessed Armor

After combat, restores a little HP to unit.

Blinding Starlight

Effective vs. undead. Treated as a magical attack. Cannot make a follow-up.

Bloodletting

Very high Crit. Effective vs. dragons.

Bolster Health

Grants max HP+3.

Bow Hit

When equipped with a bow, grants Hit+5.

Brace

After defeating a foe, grants Prt+3 until unit's next phase.

Brawl Avo

When equipped with gauntlets, grants Avo+3.

Brawl Hit

When equipped with gauntlets, grants Hit+5.

Brute Throw

Low Hit. Very high Mt.

Calamitous Shot

If unit's attack hits, inflicts Silence and Immobilize on foe. Cannot make a follow-up.

Cavalry Ruin

If foe is cavalry, grants Atk+15 to unit.

Charger

When using Charge, grants Prt+10 until unit's next phase.

Chariot Armor

[Cavalry] Grants Shld+5. Unit cannot avoid attacks.

Charioteer Tactics

Allows use of the Mount and Dismount commands. [Cavalry] Allows use of the Charge command.

Charioteer's Path

Unit's growth rate increases with level.

Clear Head

Grants Def/Res Shift for 1 combat or 1 turn. Def/Res Shift: Swaps Def and Res.

Coffee

Unit cannot be Poisoned.

Combat Arts

Unit can equip +1 combat arts.

Combat Basics

Grants Hit/Avo+3.

Compressed Laser

Treated as a magical attack.

Confusion

Cannot counter for the current phase. (Canceled after 1 .)

Corpse Eater

After defeating a foe, restores 20 HP to unit.

Countershot

When equipped with a bow, unit can counter adjacent foes during combat. Trigger % = 50.

Crescendo

After defeating a foe, grants Hit+3 until the end of the map. (Max +30)

Cross Water

If unit is on aquatic terrain, grants Avo+20.

Dance

Allows use of the Dance combat art.

Dark Light

After combat, restores a little HP.

Dark Moon

Halves foe's Shld when attacking. Trigger % = 10.

Date Juice

Grants AS+3.

Deadeye

Long Rng. Cannot make a follow-up.

Deadly Blade

High Crit.

Deadly Gauntlet

High Crit.

Deadly Spear

High Crit.

Def

Grants Def+2.

Defense Basics

Grants Def+1.

Dew of Peace

Unit cannot suffer a critical attack.

Dew of Protection

Unit takes half damage from attacks.

Diadem of Balance

Unit cannot be countered. Trigger % = 3.

Diadem of Duality

Grants Atk+3 when attacking. Trigger % = 20.

Diadem of Fetters

Multiplies damage by 1.2 when attacking. Trigger % = 5.

Diadem of Reflection

Grants Hit+30 when attacking. Trigger % = 10.

Diadem of Revival

Restores a little HP to unit when attacking. Trigger % = 20.

Diadem of Valor

Multiplies damage by 1.5 when attacking. Trigger % = 3.

Diadem of the Apostle

Grants Hit+20 when attacking. Trigger % = 20.

Diadem of the Augur

Grants Hit+100 when attacking. Trigger % = 5.

Diadem of the Earth

Grants Atk+7 when attacking. Trigger % = 3.

Diadem of the Endless

Restores some HP to unit when attacking. Trigger % = 10.

Diadem of the Victor

Grants Atk+5 when attacking. Trigger % = 10.

Divine Adornment

Grants Res+10.

Divine Dance

Grants Cha+10.

Divine Dexterity

Grants Dex+10.

Divine Insight

Grants Spd+10.

Divine Law

Grants Mag+10.

Divine Might

Grants Str+10.

Divine Protection

If unit's HP ≥ 2 and damage would reduce it to 0, leaves unit with 1 HP.

Divine Wall

Grants Def+10.

Divine Will

Grants Lck+10.

Dominate Magic

If foe uses magic, unit cannot be countered during combat. Trigger % = 10.

Domination

Calculates damage as if foe's Underworld Boon is negated.

Drilling Breach

Ignores foe's Shld. Cannot make a follow-up.

Dropshadow Blade

If foe is on favorable terrain, ignores those terrain effects.

Elephant Rider's Path

Unit's growth rate increases with level.

Elephant Tactics

Allows use of the Mount and Dismount commands. [Cavalry] Allows use of the Heavy Charge command.

Elephant Vanguard

[Cavalry] If unit is an elephant rider, grants Hit+10.

Emergis

Grants Ddg+30.

Ever Vigilant

After defeating a foe with a critical attack, restores a little HP to unit.

Fierce Shield

If unit attacks first, unit takes half damage during combat. Trigger % = 50.

Fierce Spear

Unit cannot suffer a follow-up during combat.

Firestorm

Very high Mt.

Flame Drill

Multiplies damage dealt by 1.5.

Flame Ring

First hit is imbued with magic. High Mt. Treated as a magical attack.

Flame Wheel

Unit's follow-up occurs before foe's counter. Treated as a magical attack.

Flying Avo

[Flying] Grants Avo+5.

Focused Counter

If foe attacks first, grants Hit+10 to unit during combat.

Foul Play

Unit and ally in range swap spaces. (Cannot use on large-scale allies.)

Full Moon

After combat, restores some HP to unit.

Gauntlets

If foe is not equipped with gauntlets, grants Avo+15 during combat.

Ginji Juice

Grants Bld+4.

Godly Strike

Very high Mt.

Golden Ride

Neutralizes effective vs. cavalry.

Great Counter

If foe attacks first, grants Atk+3 to unit during combat.

Heaven's Wind

Very long Rng. Cannot make a follow-up.

Holy Flash

After defeating a foe, restores some HP to unit.

Hunter's Cross

High Hit/Crit.

Hunter's Eye

When equipped with a bow, grants Atk+3 when making a follow-up.

Hunting Basics

Grants Dex/Spd+1.

Immobilize

Cannot move. (Canceled after 1 .)

In Shadow

After defeating a foe, grants Avo+10 through unit's next combat.

Intercept

Reduces damage taken by 5 when attacked.

Large Wingspan

Grants Avo+20 during combat against an adjacent foe.

Leave No Dust

Effective vs. beasts and dragons.

Lightning Reflexes

If unit attacks first, and AS ≥ foe's AS+10, unit's follow-up occurs before foe's counter during combat.

Lightning Star

High Crit. Treated as a magical attack.

Lightning Strike

Unleashes powerful lightning from the blade. Treated as a magical attack.

Linaria Juice

Hit+10.

Locktouch

Allows the opening of chests even without keys.

Luna Λ

Ignores foe's Res during combat.

Magecleaver

If foe uses magic, grants Hit+10, Atk+15.

Magic Basics

Grants Mag/Res+1.

Magic Burial

If unit and foe use magic, grants Atk+7 to unit during combat.

Magic Heal

When healing an ally with magic, restores +5 HP.

Magic Hit

When equipped with magic, grants Hit+3.

Magic Strike

First hit is imbued with magic. Treated as a magical attack.

Makeshift

When using a combat art, reduces weapon durability cost to 0 during combat. Trigger % = 10.

Marksmanship

When equipped with a bow, grants Hit+15.

Master Search

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Max HP

Grants max HP+5.

Mirage

Grants Avo+30 to unit and inflicts Avo-30 on foe during combat.

Miranilla Juice

Grants Shld+3, Ddg+5.

Moonbreaker

Very high Hit/Crit.

Mount/Dismount

Allows use of Mount and Dismount commands.

Nosferatu

Unit recovers HP equal to half the damage they deal.

Offense Basics

Grants Str/Mag+1.

Overtake

After defeating a foe, grants Mov+1 through the end of the next turn. (Max +3)

Pavise

Unit takes half damage when attacked with a physical attack. Trigger % = 20.

Paya Juice

Grants Atk+2, Crit+3.

Pepper-Leaf Juice

At start of unit's phase, restores a little HP to unit.

Piety

Grants Lck+3.

Poison Attack

If unit's attack hits, inflicts Poison on foe.

Poison Burial

If foe is Poisoned, grants Atk+8.

Pongo Juice

Grants Cha+10.

Practiced Art

Grants Hit+10 when attacking with a combat art.

Protect Allies

Grants Shld+2 to adjacent allies.

Protecting Wings

Grants Res+3.

Prune

Reduces weapon durability cost to 0 for the attack. Trigger % = Dex.

Pulverize

Can destroy obstacles.

Pure Water

Grants Res+10. (Decreases by 2 every 1 .)

Rainy Weather

Multiplies lightning damage by 2. Halves flame damage.

Ravaging Arts

If unit makes a critical, deals +6 damage.

Regenera

Restores a little HP at start of unit's phase for .

Regroup

When foe avoids an attack, grants Avo+20 to unit during combat.

Resolute Stance

If unit's HP = 100%, grants Shld+5 during combat.

Roca Juice

Grants Hit+20 when attacking with a combat art.

Rotation

Very high Hit.

Sacred Strike

After defeating a foe, restores some HP to unit.

Search

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Seeker of All Magic

Multiplies black magic and white magic uses by 2.

Send Under

If unit's attack hits, inflicts max HP-5 on foe.

Sense Threat

If foe is effective against unit, grants Avo+20 to unit during combat.

Silence

Cannot use magic. (Canceled after 1 .)

Siphon Luck

After defeating a foe, grants Lck+2 until the end of the map. (Max +10)

Sky Hunter

If foe is flying, grants Hit+50.

Sol

Unit recovers HP equal to half the damage they deal.

Song of Calm

Grants Res+2 to allies in range until unit's next phase.

Song of Courage

Grants Dex/Spd+2 to allies in range until unit's next phase.

Special Dance

When using Dance, grants Dex/Spd+3 to target ally for the current phase.

Stormstep

After defeating a foe, grants AS+10 until unit's next phase.

Str

Grants Str+2.

Strike and Heal

After combat, unit can use assist magic.

Strike-Last Def

If foe attacks first, grants Prt+3 to unit during combat.

Supreme Serpent

Long Rng. Cannot make a follow-up.

Swarm Ζ

If unit's attack hits, inflicts Spd-3 on foe until unit's next phase.

Sweet-Leaf Juice

Grants Rsl+5.

Sword Crit

When equipped with a sword, grants Crit+3.

Swords

When equipped with a sword, grants Hit+3.

Thirst for Gore

If unit's attack hits, restores 3 HP to unit.

Thoron Gauntlet

Treated as a magical attack.

Toxic Wind

If unit's attack hits, inflicts Poison on foe. Treated as a magical attack. Cannot make a follow-up.

Ultimate Search

Search results are exceedingly more likely to be perfect.

Violent Claw

Strikes 3 times at 50% damage.

War Master's Strike

Multiplies damage dealt by 1.5.

War-Elephant Boots

[Cavalry] Unit takes half damage when attacked. Unit cannot avoid attacks.

Ward

Res+10.

Warrior's Eyes

Grants Avo+20 during combat against a foe 2+ spaces away.

White-Magic Seeker

Multiplies white magic uses by 2.

White-Magic Zenith

Multiplies white magic uses by 3.

Windweave

If unit's attack hits, cannot be countered. Trigger % = 10.

Wun Juice

Lck+10.

Zang Juice

Applies -1 to movement cost for terrain. (Cannot be reduced below 1.)