Skills
Every skill with its description, and the classes, items, and characters that have it.
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AegisUnit takes half damage when attacked with a magical attack. Trigger % = 20.
All-Magic ZenithMultiplies black magic and white magic uses by 3.
AmbushIf unit is on inaccessible terrain, grants Atk+4.
AntitoxinCannot be poisoned for 寿命 .
AstraStrikes 5 times at 50% damage.
Attack BasicsGrants Str+1.
Attack, Get BackWhen using a combat art, grants Avo+10 during combat.
Axe HitWhen equipped with an axe, grants Hit+3.
AxesWhen equipped with an axe, grants Hit+3.
Bakul JuiceUnit cannot be Silenced.
BarrierGrants Res+3 to adjacent allies.
BesiegerIf foe is on favorable terrain, grants Hit+20 to unit during combat.
Bind DexterityInflicts Dex-3 on adjacent foes.
Bind ResistanceInflicts Res-3 on adjacent foes.
Bind SpeedInflicts Spd-3 on adjacent foes.
Bitter-Leaf JuiceUnit cannot counter.
Black RoarAfter defeating a foe, grants Prt+10 until unit's next phase.
Black-Magic SeekerMultiplies black magic uses by 2.
Blessed ArmorAfter combat, restores a little HP to unit.
Blinding StarlightEffective vs. undead. Treated as a magical attack. Cannot make a follow-up.
BloodlettingVery high Crit. Effective vs. dragons.
Bolster HealthGrants max HP+3.
Bow HitWhen equipped with a bow, grants Hit+5.
BraceAfter defeating a foe, grants Prt+3 until unit's next phase.
Brawl AvoWhen equipped with gauntlets, grants Avo+3.
Brawl HitWhen equipped with gauntlets, grants Hit+5.
Brute ThrowLow Hit. Very high Mt.
Calamitous ShotIf unit's attack hits, inflicts Silence and Immobilize on foe. Cannot make a follow-up.
Cavalry RuinIf foe is cavalry, grants Atk+15 to unit.
ChargerWhen using Charge, grants Prt+10 until unit's next phase.
Chariot Armor[Cavalry] Grants Shld+5. Unit cannot avoid attacks.
Charioteer TacticsAllows use of the Mount and Dismount commands. [Cavalry] Allows use of the Charge command.
Charioteer's PathUnit's growth rate increases with level.
Clear HeadGrants Def/Res Shift for 1 combat or 1 turn. Def/Res Shift: Swaps Def and Res.
CoffeeUnit cannot be Poisoned.
Combat ArtsUnit can equip +1 combat arts.
Combat BasicsGrants Hit/Avo+3.
Compressed LaserTreated as a magical attack.
ConfusionCannot counter for the current phase. (Canceled after 1 .)
Corpse EaterAfter defeating a foe, restores 20 HP to unit.
CountershotWhen equipped with a bow, unit can counter adjacent foes during combat. Trigger % = 50.
CrescendoAfter defeating a foe, grants Hit+3 until the end of the map. (Max +30)
Cross WaterIf unit is on aquatic terrain, grants Avo+20.
DanceAllows use of the Dance combat art.
Dark LightAfter combat, restores a little HP.
Dark MoonHalves foe's Shld when attacking. Trigger % = 10.
Date JuiceGrants AS+3.
DeadeyeLong Rng. Cannot make a follow-up.
Deadly BladeHigh Crit.
Deadly GauntletHigh Crit.
Deadly SpearHigh Crit.
DefGrants Def+2.
Defense BasicsGrants Def+1.
Dew of PeaceUnit cannot suffer a critical attack.
Dew of ProtectionUnit takes half damage from attacks.
Diadem of BalanceUnit cannot be countered. Trigger % = 3.
Diadem of DualityGrants Atk+3 when attacking. Trigger % = 20.
Diadem of FettersMultiplies damage by 1.2 when attacking. Trigger % = 5.
Diadem of ReflectionGrants Hit+30 when attacking. Trigger % = 10.
Diadem of RevivalRestores a little HP to unit when attacking. Trigger % = 20.
Diadem of ValorMultiplies damage by 1.5 when attacking. Trigger % = 3.
Diadem of the ApostleGrants Hit+20 when attacking. Trigger % = 20.
Diadem of the AugurGrants Hit+100 when attacking. Trigger % = 5.
Diadem of the EarthGrants Atk+7 when attacking. Trigger % = 3.
Diadem of the EndlessRestores some HP to unit when attacking. Trigger % = 10.
Diadem of the VictorGrants Atk+5 when attacking. Trigger % = 10.
Divine AdornmentGrants Res+10.
Divine DanceGrants Cha+10.
Divine DexterityGrants Dex+10.
Divine InsightGrants Spd+10.
Divine LawGrants Mag+10.
Divine MightGrants Str+10.
Divine ProtectionIf unit's HP ≥ 2 and damage would reduce it to 0, leaves unit with 1 HP.
Divine WallGrants Def+10.
Divine WillGrants Lck+10.
Dominate MagicIf foe uses magic, unit cannot be countered during combat. Trigger % = 10.
DominationCalculates damage as if foe's Underworld Boon is negated.
Drilling BreachIgnores foe's Shld. Cannot make a follow-up.
Dropshadow BladeIf foe is on favorable terrain, ignores those terrain effects.
Elephant Rider's PathUnit's growth rate increases with level.
Elephant TacticsAllows use of the Mount and Dismount commands. [Cavalry] Allows use of the Heavy Charge command.
Elephant Vanguard[Cavalry] If unit is an elephant rider, grants Hit+10.
EmergisGrants Ddg+30.
Ever VigilantAfter defeating a foe with a critical attack, restores a little HP to unit.
Fierce ShieldIf unit attacks first, unit takes half damage during combat. Trigger % = 50.
Fierce SpearUnit cannot suffer a follow-up during combat.
FirestormVery high Mt.
Flame DrillMultiplies damage dealt by 1.5.
Flame RingFirst hit is imbued with magic. High Mt. Treated as a magical attack.
Flame WheelUnit's follow-up occurs before foe's counter. Treated as a magical attack.
Flying Avo[Flying] Grants Avo+5.
Focused CounterIf foe attacks first, grants Hit+10 to unit during combat.
Foul PlayUnit and ally in range swap spaces. (Cannot use on large-scale allies.)
Full MoonAfter combat, restores some HP to unit.
GauntletsIf foe is not equipped with gauntlets, grants Avo+15 during combat.
Ginji JuiceGrants Bld+4.
Godly StrikeVery high Mt.
Golden RideNeutralizes effective vs. cavalry.
Great CounterIf foe attacks first, grants Atk+3 to unit during combat.
Heaven's WindVery long Rng. Cannot make a follow-up.
Holy FlashAfter defeating a foe, restores some HP to unit.
Hunter's CrossHigh Hit/Crit.
Hunter's EyeWhen equipped with a bow, grants Atk+3 when making a follow-up.
Hunting BasicsGrants Dex/Spd+1.
ImmobilizeCannot move. (Canceled after 1 .)
In ShadowAfter defeating a foe, grants Avo+10 through unit's next combat.
InterceptReduces damage taken by 5 when attacked.
Large WingspanGrants Avo+20 during combat against an adjacent foe.
Leave No DustEffective vs. beasts and dragons.
Lightning ReflexesIf unit attacks first, and AS ≥ foe's AS+10, unit's follow-up occurs before foe's counter during combat.
Lightning StarHigh Crit. Treated as a magical attack.
Lightning StrikeUnleashes powerful lightning from the blade. Treated as a magical attack.
Linaria JuiceHit+10.
LocktouchAllows the opening of chests even without keys.
Luna ΛIgnores foe's Res during combat.
MagecleaverIf foe uses magic, grants Hit+10, Atk+15.
Magic BasicsGrants Mag/Res+1.
Magic BurialIf unit and foe use magic, grants Atk+7 to unit during combat.
Magic HealWhen healing an ally with magic, restores +5 HP.
Magic HitWhen equipped with magic, grants Hit+3.
Magic StrikeFirst hit is imbued with magic. Treated as a magical attack.
MakeshiftWhen using a combat art, reduces weapon durability cost to 0 during combat. Trigger % = 10.
MarksmanshipWhen equipped with a bow, grants Hit+15.
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Max HPGrants max HP+5.
MirageGrants Avo+30 to unit and inflicts Avo-30 on foe during combat.
Miranilla JuiceGrants Shld+3, Ddg+5.
MoonbreakerVery high Hit/Crit.
Mount/DismountAllows use of Mount and Dismount commands.
NosferatuUnit recovers HP equal to half the damage they deal.
Offense BasicsGrants Str/Mag+1.
OvertakeAfter defeating a foe, grants Mov+1 through the end of the next turn. (Max +3)
PaviseUnit takes half damage when attacked with a physical attack. Trigger % = 20.
Paya JuiceGrants Atk+2, Crit+3.
Pepper-Leaf JuiceAt start of unit's phase, restores a little HP to unit.
PietyGrants Lck+3.
Poison AttackIf unit's attack hits, inflicts Poison on foe.
Poison BurialIf foe is Poisoned, grants Atk+8.
Pongo JuiceGrants Cha+10.
Practiced ArtGrants Hit+10 when attacking with a combat art.
Protect AlliesGrants Shld+2 to adjacent allies.
Protecting WingsGrants Res+3.
PruneReduces weapon durability cost to 0 for the attack. Trigger % = Dex.
PulverizeCan destroy obstacles.
Pure WaterGrants Res+10. (Decreases by 2 every 1 .)
Rainy WeatherMultiplies lightning damage by 2. Halves flame damage.
Ravaging ArtsIf unit makes a critical, deals +6 damage.
RegeneraRestores a little HP at start of unit's phase for .
RegroupWhen foe avoids an attack, grants Avo+20 to unit during combat.
Resolute StanceIf unit's HP = 100%, grants Shld+5 during combat.
Roca JuiceGrants Hit+20 when attacking with a combat art.
RotationVery high Hit.
Sacred StrikeAfter defeating a foe, restores some HP to unit.
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Seeker of All MagicMultiplies black magic and white magic uses by 2.
Send UnderIf unit's attack hits, inflicts max HP-5 on foe.
Sense ThreatIf foe is effective against unit, grants Avo+20 to unit during combat.
SilenceCannot use magic. (Canceled after 1 .)
Siphon LuckAfter defeating a foe, grants Lck+2 until the end of the map. (Max +10)
Sky HunterIf foe is flying, grants Hit+50.
SolUnit recovers HP equal to half the damage they deal.
Song of CalmGrants Res+2 to allies in range until unit's next phase.
Song of CourageGrants Dex/Spd+2 to allies in range until unit's next phase.
Special DanceWhen using Dance, grants Dex/Spd+3 to target ally for the current phase.
StormstepAfter defeating a foe, grants AS+10 until unit's next phase.
StrGrants Str+2.
Strike and HealAfter combat, unit can use assist magic.
Strike-Last DefIf foe attacks first, grants Prt+3 to unit during combat.
Supreme SerpentLong Rng. Cannot make a follow-up.
Swarm ΖIf unit's attack hits, inflicts Spd-3 on foe until unit's next phase.
Sweet-Leaf JuiceGrants Rsl+5.
Sword CritWhen equipped with a sword, grants Crit+3.
SwordsWhen equipped with a sword, grants Hit+3.
Thirst for GoreIf unit's attack hits, restores 3 HP to unit.
Thoron GauntletTreated as a magical attack.
Toxic WindIf unit's attack hits, inflicts Poison on foe. Treated as a magical attack. Cannot make a follow-up.
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Violent ClawStrikes 3 times at 50% damage.
War Master's StrikeMultiplies damage dealt by 1.5.
War-Elephant Boots[Cavalry] Unit takes half damage when attacked. Unit cannot avoid attacks.
WardRes+10.
Warrior's EyesGrants Avo+20 during combat against a foe 2+ spaces away.
White-Magic SeekerMultiplies white magic uses by 2.
White-Magic ZenithMultiplies white magic uses by 3.
WindweaveIf unit's attack hits, cannot be countered. Trigger % = 10.
Wun JuiceLck+10.
Zang JuiceApplies -1 to movement cost for terrain. (Cannot be reduced below 1.)
